VOL · 02№ 0152026
open to projects
VOL · 02 / 2026 · QUARTERLY

For nearly 20 years,
I've animated the characters
players fight, follow, protect, and remember.

Across nine shipped Call of Duty titles, specializing in gameplay animation, NPC animation systems, and mocap direction.

Director
Lei YangLead Animator
Studio
Infinity WardActivision
Filmography
9 titlesCall of Duty franchise
Locale
Los AngelesCalifornia · USA
§ 02
A dossier

The animator

My work lives where animation, design, and engineering meet — turning performance, systems, and gameplay needs into characters that feel alive in the player's hands.

Now I'm exploring how AI tools can push that work even further: faster prototyping, smarter workflows, and new ways to build believable interactive characters.

Most Recently
Lead AI AnimatorInfinity Ward · MW II & MW III
Specialties
Gameplay animNPC systemsMocap directionPipelineAI / ML R&D
Stack
MayaMEL scriptingMotionBuilderGame engines