Resume & Experience
LEI YANG
661-755-0727
PROFILE
- • Lead Animator with 15+ years of AAA game development experience, including multiple shipped Call of Duty titles
- • Proven expertise in AI animation systems, motion capture direction, and animation pipeline design
- • Strong leader of distributed teams, mentoring animators across international studios to deliver high-quality results
- • Blends realism with cinematic impact to create immersive, responsive, and memorable gameplay experiences
- • Highly technical, with deep proficiency in Maya, MEL scripting, rigging, and game engines
EXPERIENCE
LEAD AI ANIMATOR
INFINITY WARD, WOODLAND HILLS, CALIFORNIA
2021 – 2025
PROJECT: CALL OF DUTY: MODERN WARFARE II
PROJECT: CALL OF DUTY: MODERN WARFARE III
- • Directed animation pipelines for gameplay NPC behaviors to meet AAA quality standards
- • Supervised and developed a team of 5 animators (3 in Los Angeles, 2 in Poland), elevating artistic quality and technical efficiency
- • Partnered with design and engineering teams to deliver realistic AI behaviors and immersive combat experiences
- • Redesigned AI combat loop and reaction systems, improving NPC responsiveness and overall player immersion
- • Oversaw motion capture shoots, capturing authentic military performances and streamlining asset integration
- • Owned animation systems for all soldier and civilian AI, ensuring consistency and gameplay readability
CONTRACT LEAD ANIMATOR
ROGUE INITIATIVE STUDIO, LOS ANGELES, CALIFORNIA
2019 – 2021
PROJECT: UNANNOUNCED GAME PROJECT
- • Designed and maintained animation pipelines, including rigging, skinning, and tool development, to streamline production workflows
- • Led animation team remotely across multiple locations, providing mentorship, feedback, and direction to ensure alignment and quality
PROJECT: UNANNOUNCED MOVIE PROJECT
- • Created Previz shots based on director's vision
- • Created rigs, skinned mesh, and produced animations
CO-FOUNDER
SUPERFINE GAMES INC, DELAWARE
2017 – 2019
PROJECT: TINY SHEEP AR
- • Created animation pipeline and assets for Unity
VFX SUPERVISOR
LEBUSISHU FILMS CO,.LTD, CHINA
2016 – 2017
PROJECT: GUNS AND KIDNEYS
- • Planned and executed VFX shots to the director's vision
- • Managed VFX team for onsite data collection and back plate shots
- • Supervised post production VFX shots
SENIOR ANIMATOR
INFINITY WARD, WOODLAND HILLS, CALIFORNIA
2004 – 2015
PROJECT: CALL OF DUTY: INFINITE WARFARE
PROJECT: CALL OF DUTY: ADVANCED WARFARE
PROJECT: CALL OF DUTY: GHOSTS
PROJECT: CALL OF DUTY: MODERN WARFARE 3
PROJECT: CALL OF DUTY: MODERN WARFARE 2
PROJECT: CALL OF DUTY: MODERN WARFARE
PROJECT: CALL OF DUTY 2
- • Contributed AI, cinematic, and vehicle animations across five major Call of Duty titles, from Call of Duty 2 through Infinite Warfare
- • Vehicle rigging and skinning
- • Led development of dog "Riley" animation assets, a signature gameplay feature, collaborating with one other animator on design, creation, and implementation
- • Drove the design and creation of snowmobile animation assets, ensuring gameplay integration and polish
- • Owned creation and implementation of animation assets for the level "The Coup," driving cinematic impact
- • Spearheaded the "Pointe Du Hoc" massive beach invasion scene for the E3 showcase, delivering a high-visibility feature under tight deadlines